

Metaverse Conference USAMetaverse
Metaverse Conference USA Profile
The Metaverse Conference USA is where innovators, marketers, and strategists can listen to and connect with companies paving the way for the future of the Metaverse. Ready or not, the Metaverse will transform the world as we know it over the next decade. Technology and communications companies are rapidly pivoting their businesses to support and enable this future, while a new wave of vendors is emerging to help organizations market and monetize new products within vast virtual worlds. Meanwhile, live entertainment companies and game developers are providing successful early use cases for the Metaverse's potential.
Amidst this shift, nearly every brand worldwide is carefully evaluating what the Metaverse will mean for their business. What new opportunities will it offer brands? What is the demand for digital goods, virtual meeting spaces, virtual storefronts, and AR/VR-guided learning? How long will it take for these to achieve large-scale global adoption? Join us at the Metaverse Conference USA, where we will delve into these questions and help brands and enterprises strategize for the next evolution of the digital age.
The virtual reality industry showcased at the Metaverse Conference USA has become an emerging hotspot in information consumption, creating countless possibilities and surprises for our world. "VR+" will become a future development trend, giving rise to three new industry categories: consumer VR, enterprise VR, and specialized VR. (Copyright of this content belongs to Juzhan. Reproduction without permission is prohibited.)
Exhibitor List
Metaverse Conference USA Product Range
VR/AR Hardware: VR/AR peripherals, data gloves, VR headsets, spatial interaction spheres, binocular omnidirectional displays, CRT terminals with LCD shutter glasses, torque balls, joysticks, haptic feedback devices, force feedback devices, data suits, etc.
VR/AR Software: Computer-aided design (CAD), motion capture systems, manufacturing and CAE software, analytical software, system modeling software, VR/AR development tools and engines, computational visualization, etc.
Mobile Smart Terminals: Smartphones with 3D displays, tablets, smart glasses, smart helmets, smart photo frames, etc.
VR Peripheral Products: Foot input devices, simulated scent masks, VR cameras, haptic feedback jackets, etc.
Projection Systems & Equipment: Laser projectors, holographic films, holographic projectors, micro projectors, LED projectors, 360° holographic displays, interactive electronic whiteboards, digital water curtain screens, CAVE projection systems, multi-channel curved screen projection, dome projection displays, projection screens, etc.
3D Shooting & Scanning: 3D stereoscopic shooting, 3D cameras, optical engines, panoramic shooting, 3D imagers, 3D scanners, 3D measuring instruments, etc.
Education, Research & Content: VR/AR research institutes, key laboratories, educational and training institutions, technical consulting service agencies, related publications, 3D film and television works, gaming and animation content, 3D digital books, 3D program production technologies, science museums, 3D-9D cinemas, exhibition and experience centers, etc. (Copyright of this content belongs to Juzhan. Reproduction without permission is prohibited.)
Metaverse Conference USA Booth Sales


Metaverse Conference USA Ticket Sales



Metaverse Conference USA Venue
Metaverse Conference USA Booth price

Standard booth Configuration

Blank booth Configuration
Metaverse Conference USA Process
1.Submit the business license of the company
2.Submit product picture and name
3.Receive exhibition presentation documents and booth drawings
4.Submit booth application form/Sign booth contract
5.Pay the contract booth deposit
6.Prepare for exhibition
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