Malaysia Asia Conference and Exhibition on Computer Graphics and Interactive TechniquesCatalog consultation

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Fair basics
Industry scope
Computer Graphics and 3D Rendering:Optimization of real-time rendering pipelines, high-precision 3D modeling algorithms, physics-based simulation techniques, geometric processing, materials and lighting, differentiable rendering, reconstruction and editing—covering both foundational graphics architectures and cutting-edge developments
Interactive Technologies and Immersive Systems:Virtual reality (VR), augmented reality (AR), mixed reality (MR), spatial computing, multi-touch gesture recognition, spatial audio localization, motion-sensing tracking, low-latency data transmission protocols, immersive experiences, and next-generation human–computer interaction (HCI) technologies—including brain–computer interfaces, eye-tracking, and haptic feedback
Artificial Intelligence and Visual Computing:Applications of generative AI and diffusion models in graphics and content creation—such as high-fidelity 3D asset generation, character animation driving, and intelligent interactive storytelling—alongside machine learning and visual computing, and AI-powered real-time graphics technologies
Digital Art, Animation, and Gaming:Digital content creation, industrial implementation of real-time graphics technologies, digital performance, and real-time visualization techniques in gaming and virtual production
Frontier Cross-Disciplinary Research and System Applications:Metaverse interoperability (seamless integration of physical and digital realms, interoperability of digital assets and identities), light-field technologies, sustainable computing (green rendering techniques, energy-efficient algorithms), robotics and perceptual simulation, holographic imaging, interactive projection and touch-enabled devices, as well as underlying graphics engines for mobile applications, among others


