Zhongshan International Game & Amusement Expo – Zhongshan Gaming Expo
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2025 Zhongshan International Game & Amusement Expo – Zhongshan Gaming ExpoOnline Exhibitor Directory
Exhibitors:147
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2023 Zhongshan International Game & Amusement Expo – Zhongshan Gaming ExpoOnline Electronic Conference Journal
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Fair basics

Name
Zhongshan International Game & Amusement Expo – Zhongshan Gaming Expo
Venue
Zhongshan Avenue of Love No. 6, Zhongshan City
Short name
G&A
Dates
2026.11.28-11.30
Organizer
China Cultural Entertainment Industry Association, Guangdong Provincial Department of Culture, Zhongshan Municipal People’s Government
Hall
Zhongshan Expo Center
Visitors
22000
Exhibitors
500

Industry scope

(I) Gaming and Amusement Equipment/Attractions

Indoor Amusement Park Products:Adult arcade machines, simulation devices, lottery terminals, claw machines, prize dispensers, basketball shooting games, jukeboxes, etc.; family-friendly attractions such as capsule toy vending machines, electric cars, rocking rides, blind-box machines, booth-style games, card-operated toys, indoor play structures, DIY kits, building blocks, and more; plus park management systems, payment solutions, coin-operated vending machines, coin storage units, coin-counting devices, disinfection equipment, and other related services; as well as indoor park planning, interior design, environmental art, and complementary accessories.

Theme Park Equipment:Roller coasters, Ferris wheels, track-based racing simulators, self-controlled amusement rides, dark rides, specialized cinematic installations, non-motorized attractions, water-based amusements, aquatic leisure equipment, inflatable play structures, jungle climbing facilities, pet-themed playgrounds, team-building activities, touring performances, and comprehensive theme park planning, engineering, and construction services.

Digital Sports Gear and Equipment:Shooting, cycling, skateboarding, darts, basketball, table tennis, and other digital sports products; golf, car racing, skiing, flying, and other simulated experiences; interactive motion-sensing devices for soccer, biking, tennis, archery, trampolining, and more; smart running tracks, treadmills, athletic apparel, smart fitness watches, intelligent workout monitoring earbuds, step counters, and other cutting-edge fitness technologies.

Anime IP Licensing:Includes licensing of anime characters, game figures, and roles; derivative product licenses covering mobile games, board games, sporting goods, trendy toys, and more; film, broadcast, online literature, and publishing-related entertainment licenses; as well as cultural heritage, fashion, and other creative merchandise licensing.

(II) Cultural and Tourism Site Equipment

Tourist Site Equipment:Water and land transportation options, sightseeing facilities, accommodation and leisure amenities, public health services, landscape lighting, commercial and sports service facilities, integrated tourism systems, ticketing systems, internet-famous attractions, and comprehensive site planning, design, and construction services.

Cultural Tourism Technology:Technological equipment for culture and tourism, digital media tools, holographic projections, dome screens, flying theaters, immersive cinema experiences, and more; ticket management systems, big data analytics for tourism, next-generation communication technologies, applications of new information technologies, IoT, cloud computing, self-service navigation, visitor alerts, and comprehensive resort service systems.

Specialty Tours and Related Services:Ice and snow tours, red tourism, educational travel, camping vacations, nighttime performances, rural tourism, micro-vacations, and other specialty tour offerings; cultural and tourism-related creative products, secondary consumption items, tourist goods, gift toys, souvenirs, handicrafts; as well as investment, planning, design, development, operation, and management of cultural and tourism projects.

(III) Metaverse Products

Metaverse, VR/AR/MR/XR hardware, components, training programs, safety education, real estate and home furnishings, gaming solutions, and other industry-specific applications; offline VR/AR entertainment venues.

Virtual humans, digital twins, motion capture technologies, digital creativity, and virtual exhibits in museums, science centers, corporate showrooms, virtual galleries, smart cities, and other digital exhibition spaces and commercial displays.

Various LED screens, creative display solutions, digital multimedia interactions, new media art, as well as cultural and tourism lighting, nighttime light shows, live performance illumination, and immersive spatial design elements.

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Photos

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