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Guangzhou Consumer Electronicslogo

Guangzhou World VR/AR and Smart Glasses Industry Expo

VR&AR

Dates
Show Hours:
Venue
Guangzhou International Convention and Exhibition Center
Highlights
A specialized industry trade show for the entire VR/AR and smart glasses value chain featuring four major exhibition zones covering hardware content technology and the ecosystem.
Standard booth
Standard booth|9 m² incl. basic setup
12800 元/9㎡
Blank booth
Blank booth|From 18 m², construction not included
1180 元/㎡
View Floor PriceBooth Consultation

Exhibition Data

1/1
Edition
50000㎡
Exhibition area
400
Exhibitors
100000
Visitors

Guangzhou Consumer Electronics Expo Details

The Guangzhou World VR/AR and Smart Glasses Industry Expo focuses on the virtual reality, augmented reality, and smart glasses sectors, bringing together industry leaders such as Apple, Sony, Goertek, and BOE. The event encompasses hardware devices, content solutions, and the broader technological ecosystem. With four dedicated exhibition zones—consumer-grade glasses, industrial XR equipment, optical components, and digital twin systems—the expo features complementary supply‑demand matchmaking sessions and specialized forums, helping to drive the practical application of cutting-edge technologies across diverse use cases.
Industry:
Consumer Electronics fairGuangzhouConsumer Electronics Expo
Organizer:
VR Organizing Committee
City:
GuangdongGuangzhou
Venue:
Guangzhou International Convention and Exhibition Center
Address:
No. 380, Yuejiang Middle Road, Haizhu District, Guangzhou

Profile

The Guangzhou World VR/AR and Smart Glasses Industry Expo (VR&AR) is firmly rooted in Guangzhou, leveraging the industrial strengths of the Guangdong–Hong Kong–Macao Greater Bay Area to serve the national market while connecting with global audiences. As a long-established, specialized industry event, it boasts a mature operational framework and an extensive visitor base, bringing together leading domestic and international brands—including Apple, Sony, Goertek, BOE, RayNeo, and Qualcomm—alongside thousands of supply-chain partners, thereby fostering significant industrial clustering effects.

This edition features four dedicated exhibition zones—VR/AR/MR hardware, AI-powered smart glasses, immersive content solutions, and technology ecosystem support—catering precisely to the diverse needs of exhibitors. Consumer-grade smart glasses, industry-specific XR devices, motion-capture systems, optical components, 3D content‑creation tools, digital twin platforms, and other product categories will be showcased side by side, creating a comprehensive, immersive panorama of the industry.

From lightweight VR headsets and high‑definition AR smart glasses to industrial remote‑operation systems and immersive cultural‑tourism experiences, XR technologies and smart wearable devices have now permeated virtually every sector. On the hardware front, innovations such as pancake optics, MicroLED displays, and eye‑tracking continue to evolve, steadily enhancing device performance. For companies deeply engaged in XR and smart glasses, a professional trade show that integrates product display, hands‑on experience, business matchmaking, and collaborative opportunities represents the optimal platform for brand visibility and customer acquisition.

To facilitate the efficient translation of commercial value, the Guangzhou World VR/AR and Smart Glasses Industry Expo (VR&AR) has established an integrated service model encompassing “Exhibition + Forum + Matchmaking + Awards.” One‑on‑one supply‑demand matchmaking sessions directly connect exhibitors with targeted buyers from cultural‑tourism groups, manufacturing enterprises, healthcare institutions, educational establishments, e‑commerce channels, and more. Meanwhile, multiple thematic forums dissect industry challenges and share cutting‑edge case studies, helping companies stay attuned to emerging technological trends.

With new opportunities on the horizon, we warmly invite manufacturers of hardware, developers of content, providers of technical services, and smart glasses brands to join us at the expo. Using the exhibition as a bridge, the Guangzhou World VR/AR and Smart Glasses Industry Expo (VR&AR) aims to bring cutting‑edge technologies into real‑world applications across myriad scenarios, working hand in hand to pioneer a new future for the immersive industries!

Guangzhou World VR/AR and Smart Glasses Industry Expo tickets are e-tickets. Mainland China visitors must complete online pre-registration with real-name ID verification; overseas visitors must use passport verification; Hong Kong, Macao, and Taiwan visitors must use their travel permit. On site, verify entry with your ID card or by scanning the e-ticket QR code.

Partial exhibitor directory and exhibitor list for Guangzhou World VR/AR and Smart Glasses Industry Expo: 广州市龙程电子有限公司, 广州志胜数字科技有限公司, 广州市影擎电子科技有限公司, 广州市多普光电科技有限公司, 广州凡拓数字创意科技股份有限公司, 东莞市富华智能科技有限公司, and others. The 2027 edition is expected to feature 500+ exhibiting companies. To obtain the full exhibitor directory (including booth numbers and contact details), please visit the official exhibition website or contact Jufair.

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The Exhibition Value of the Guangzhou VR & AR Show

  • The Guangzhou Asia VR & AR Exhibition (VR & AR) is one of the world’s largest and most specialized events in the VR & AR industry. Since its inception in 2017, it has been successfully held nine times and is widely recognized by the industry as a leading indicator of trends in Asia’s virtual reality sector and a central hub for the global application and commercialization of VR/AR technologies. Organized by Guangdong Hongwei International Exhibition Group, the show leverages Guangzhou’s strategic location as a forefront city of China’s reform and opening-up policy. Held annually at the Canton Fair Complex, it has become a strategic platform for connecting global VR/AR supply-chain resources, showcasing cutting-edge technological achievements, and guiding industry development trends.
  • The core value of participation lies in its comprehensive, end-to-end industry coverage and its robust channel advantages for precisely connecting with professional buyers. The exhibition spans the entire VR/AR value chain, including hardware devices, system equipment, R&D, manufacturing components, software, entertainment applications, safety education, education, real estate and home furnishings, and application solutions—covering everything from foundational technologies to end-user applications and forming a complete industrial ecosystem. For 2026, the event is expected to feature an exhibition area of 50,000 square meters, bringing together 450 exhibiting companies and attracting over 30,000 professional visitors. Among them, procurement professionals and industry experts will be able to discover innovative, commercially viable VR/AR technologies and products with strong implementation potential and practical industry applications. The professional audience encompasses diverse sectors, including IT, software development, hardware manufacturing, the internet, film and television production, entertainment, tourism, education, design, urban construction, theme parks, amusement venues, cinemas, modern commerce, real estate, security, advertising, healthcare, manufacturing, defense, and more, providing exhibitors with a strategic gateway to engage directly with key global purchasing decision-makers.
  • The exhibition has established an international platform that connects to global markets, bringing together industry-leading brands and innovative forces. Leading companies such as JD.com, HTC, DPVR, Royole, 51VR, ModoTech, Black Crystal Technology, Foldable Space, Gude Games, Hong Kong JiaMa, Shadow Dynamics, Xiechuang Technology, Xuanjing Digital, Quanying Hui, Longcheng Electronics, Liudu Imaging, ChuanSong Technology, and Shanpu Animation have participated year after year, showcasing their latest VR/AR technologies and products, thereby advancing new visions for the economic growth of the VR and AR industries and fostering mutually beneficial development. Concurrent with the exhibition, events such as the “Yuanjing Roadshow | Joint New Product Launch” and the “VR/AR/MR/XR Terminal Devices and Content Ecosystem Forum with Dedicated Matchmaking Sessions” are held, offering exhibitors end-to-end support—from technology demonstrations to trend insights.
  • The exhibition aligns with three major industry trends—technology application implementation, cross-sectoral innovation, and the establishment of industry standards—creating a high‑tech hub characterized by deep integration among industry, academia, research, and end-users. Breaking away from the traditional focus on purely entertainment‑oriented exhibits, the show has introduced novel participants, including multimedia applications, large‑space positioning systems, film and television production, holographic display systems, and AI‑powered trade shows, setting record highs in exhibit diversity, multi‑application implementations, and diversified exhibitor profiles. Exhibits range from VR amusement parks, VR experiences, VR tourism, and VR/AR driving simulations to safety‑education initiatives such as earthquake and fire escape training, alcohol‑impaired driving simulations, and traffic‑safety awareness campaigns, as well as educational applications like VR‑based research, VR teaching systems, K‑12 curricula, and VR super‑classrooms, marking a significant transition from pure entertainment toward multifaceted, practical applications.
  • The exhibition also hosts the VRAR Gold Awards Ceremony, further boosting brand building and innovative development within the industry. During the 2021 edition, the VRAR Gold Awards Ceremony presented five major categories—the “VRAR Industry Leader Award,” the “Special Contribution Award,” the “Investment/Business Development Potential Award,” the “VRAR Content Award,” and the “VRAR Hardware Award”—recognizing outstanding enterprises and products in the VR/AR field, setting benchmarks for the industry, and driving high‑quality industrial growth.
  • For Chinese enterprises, this exhibition serves as a strategic gateway for expanding into global markets, connecting with international resources, and showcasing innovative capabilities. Having successfully convened in Guangzhou for nine consecutive editions, the show invites overseas buyers and purchasers from up to 36 countries per event, steadily increasing its level of internationalization. Exhibiting companies can leverage this platform to access core global procurement networks and seize early opportunities in VR/AR technology application implementation, cross‑sectoral innovation, and digital transformation.
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Range

  • Platforms and Integrated Solution Providers:JD.com, HTC, 51VR, Hong Kong JiaMa, Yingdongli, Xiechuang Technology, Xuanjing Digital, Quanyinghui, Longcheng Electronics, Liudu Imaging, ChuanSong Technology, Shanpu Animation
  • VR/AR Hardware Brands:DPVR, Royole, Heijing Technology, ZheDie Kongjian, Gude Games, Yingdongli, Longcheng Electronics
  • Content and Software Developers:Moduoke, Heijing Technology, Gude Games, Shanpu Animation, Liudu Imaging
  • R&D and Solutions:51VR, Xiechuang Technology, Xuanjing Digital, Quanyinghui, ChuanSong Technology

Review

From May 10 to 12, 2025, the 9th Asia VR & AR Expo (VR & AR 2025) was successfully held at the China Import and Export Fair Complex in Guangzhou, China. Hosted by Guangdong Hongwei International Exhibition Group, this edition of the expo is a premier annual event for the global VR/AR industry.

In terms of scale, the exhibition spanned 20,000 square meters, bringing together 300 exhibitors from around the world and attracting 30,000 professional visitors—marking a new record for the event. Exhibits covered the entire value chain, including VR/AR hardware, system equipment, R&D, manufacturing components, software, entertainment applications, safety education, education, real estate and home furnishings, as well as application solutions, showcasing the latest advancements and cutting-edge technologies in the VR/AR field.

This year’s expo featured a wealth of highlights, with diverse applications and cross-industry integration emerging as key attractions. Professional buyers and attendees discovered innovative VR/AR technologies and products that are commercially viable, practically implementable, and highly relevant to specific industries, marking a significant shift away from purely entertainment‑oriented offerings. New exhibitors introduced multimedia applications, large‑space positioning systems, film and video production tools, holographic display systems, AI‑driven trade shows, and other groundbreaking solutions, setting new records for variety, practical application scenarios, and diversified exhibitor participation. Industry leaders such as , HTC, DPVR, Royole, 51VR, ModoK, Black Crystal Technology, Fold Space, Gude Games, Hong Kong JiaMa, Ying Dongli, Xiechuang Technology, Xuanjing Digital, Quanyinghui, Longcheng Electronics, Liudu Imaging, ChuanSong Technology, and Shanpu Animation showcased their latest VR/AR technologies and products.

A rich array of concurrent events created a high‑end platform for industry exchange. During the expo, numerous forums and conferences were held, including the “Yuanjing Roadshow | Joint Launch Event for New Corporate Products” and the “VR/AR/MR/XR Terminal Devices and Content Ecosystem Forum with Dedicated Matchmaking Sessions.” These events delved into hot topics such as trends in VR/AR technology development, practical industry applications, and cross‑industry innovation, providing exhibitors with end‑to‑end support—from technological showcases to strategic market insights.

The professional visitor base was robust, with notably high‑quality buyer profiles. The expo drew professional buyers from diverse sectors, including IT, software development, hardware manufacturing, the internet, film and television production, entertainment, tourism, education, design, urban development, theme parks, amusement venues, movie theaters, modern commerce, real estate, security, advertising, healthcare, manufacturing, defense, and more. Exhibiting companies widely reported that the quality of professional visitors was exceptional, with clear purchasing objectives and impressive on‑site business‑matching outcomes.

Attendees agreed that the Guangzhou Asia VR & AR Expo is not only an outstanding platform for brand exposure and commercial matchmaking but also a critical hub for gaining insights into global VR/AR trends and exploring pathways for technological implementation and cross‑industry integration.

The 10th Asia VR & AR Expo is scheduled to take place from May 10 to 12, 2026, at the China Import and Export Fair Complex in Guangzhou, China. The event is expected to feature an expanded exhibition space of 50,000 square meters, with 450 exhibitors and 30,000 professional visitors. The expo will continue to serve as an efficient platform for global VR/AR industry collaboration and knowledge sharing.

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VR&AR Exhibitior List

Guangzhou World VR/AR and Smart Glasses Industry Expo Range

VR/AR hardware devices:
  • display devices ,
  • input devices ,
  • data devices ,
  • tracking devices ,
  • tracking systems ,
  • positioning systems ,
  • other trackers
VR/AR system equipment:
  • immersive virtual reality systems ,
  • desktop virtual reality systems ,
  • augmented virtual reality systems ,
  • visual perception devices ,
  • auditory perception devices ,
  • haptic feedback devices ,
  • information processing systems
VR/AR technologies:
  • stereoscopic display technologies ,
  • environmental modeling technologies ,
  • realistic real-time rendering technologies ,
  • three-dimensional virtual sound technologies ,
  • visual real-time dynamic rendering technologies ,
  • natural human–computer interaction technologies ,
  • sensing technologies ,
  • physical simulation technologies ,
  • three-dimensional full-realism technologies ,
  • real-time collision detection technologies
VR/AR production equipment and components:
  • VR systems ,
  • supercomputers ,
  • monitors ,
  • microprojectors ,
  • video processing chips ,
  • microprojection components ,
  • sensors ,
  • cameras ,
  • optical lenses ,
  • display panels
VR/AR software:
  • modeling tool software ,
  • development tool software ,
  • cult3D technology ,
  • VRML virtual reality modeling language ,
  • panoramic imaging technologies
VR/AR games:
  • VR amusement parks ,
  • VR experiences ,
  • VR tourism ,
  • VR/AR driving simulations ,
  • VR modeling games ,
  • VR shooting games ,
  • digital cinemas ,
  • digital films ,
  • interactive multimedia ,
  • motion-sensing interaction ,
  • 3D projection ,
  • dome theaters ,
  • 360° holographic projection ,
  • five-dimensional cinema ,
  • VR film and television productions ,
  • VR theme parks ,
  • VR racing games ,
  • VR dancing experiences ,
  • VR escape room challenges ,
  • VR anime‑style experiences
VR/AR safety education series:
  • earthquake evacuation (school settings/family scenarios) ,
  • fire evacuation (school settings/metro settings/family scenarios/office settings/hotel settings/library settings/dormitory settings/school bus settings/high‑rise scenarios) ,
  • legal awareness modules (drunk‑driving experience/drug‑prevention experience) ,
  • emergency response (oil‑pan fires/stove fires/gas leaks/electric cooker fires) ,
  • traffic safety (pedestrian/non‑motorized vehicle/public bus riding/traffic sign recognition) ,
  • self‑rescue disaster preparedness (rainstorm sheltering/mudslide sheltering/earthquake‑typhoon sheltering/dust storm sheltering) ,
  • simulated firefighting (ten scenario‑based fire extinguisher training sessions) ,
  • large‑city emergency preparedness (urban rubble scenarios) ,
  • VR Party building initiatives ,
  • VR red tourism experiences
VR/AR educational applications:
  • VR educational research projects ,
  • VR learning all‑in‑one devices ,
  • VR teaching systems ,
  • VR early childhood education ,
  • K‑12 grades from elementary to high school ,
  • intelligent voice‑assisted instruction ,
  • multi‑person large‑space courses ,
  • VR super classrooms ,
  • VR maker‑experience programs and solutions ,
  • future classroom solutions ,
  • VR super‑training facilities ,
  • VR career‑experience solutions
VR/AR home‑and‑property applications:
  • VR retail stores ,
  • 720° whole‑family home‑decoration experience ,
  • VR panoramic scanning ,
  • VR home‑decoration exhibition and sales systems ,
  • VR broad‑home‑category offerings ,
  • big‑data VR cloud service platform ,
  • shopping guide VR/AR interactive services ,
  • three‑dimensional panoramic virtual experiences
VR/AR application solutions:
  • automotive manufacturing ,
  • equipment manufacturing ,
  • aerospace industry ,
  • national defense and military sectors ,
  • medical and healthcare fields ,
  • energy engineering ,
  • smart city initiatives ,
  • smart education programs ,
  • smart tourism developments ,
  • everyday life applications
cutting‑edge technologies:
  • 3D scanning ,
  • air‑borne imaging ,
  • holographic interactive devices ,
  • mind‑controlled human–computer interfaces ,
  • mind‑controlled racing vehicles ,
  • 3D interactive projections ,
  • artificial intelligence ,
  • visual creative services ,
  • black‑tech software ,
  • naked‑eye 3D displays

Booth Sales

陶经理

PeachGold-Medal PM

3 Years Booth Sales

吴经理

Mr. WuGold-Medal PM

3 Years Booth Sales

2027 Guangzhou Consumer Electronics Ticket Sales

Guangzhou Consumer Electronics Venue

Guangzhou International Convention and Exhibition Center
Address: No. 380, Yuejiang Middle Road, Haizhu District, Guangzhou
Guangzhou International Convention and Exhibition Center实景图
Guangzhou International Convention and Exhibition Center实景图
Guangzhou International Convention and Exhibition Center实景图
Guangzhou International Convention and Exhibition Center实景图
Guangzhou International Convention and Exhibition Center实景图
Guangzhou International Convention and Exhibition Center实景图
Guangzhou International Convention and Exhibition Center实景图
Guangzhou International Convention and Exhibition Center实景图
Guangzhou International Convention and Exhibition Center展馆图
Guangzhou International Convention and Exhibition Center实景
Guangzhou International Convention and Exhibition Center实景
Guangzhou International Convention and Exhibition Center实景图
Guangzhou International Convention and Exhibition Center展馆图
Guangzhou International Convention and Exhibition Center实拍

Venue transport

Metro / rail

Take Metro Line 8 to either Pazhou Station or Xingangdong Station. Exit via Exit A at Xingangdong Station or Exits A/B at Pazhou Station, and you will have direct access to the various exhibition zones of the Canton Fair Complex.

Air

From Guangzhou Baiyun International Airport: Take Metro Line 3 (Northern Extension) to “Tiyu Xilu Station,” transfer to Metro Line 3 (toward Fanyu Square) to “Kecun Station,” then switch to Metro Line 8 (toward Wanshengwei) to either “Xingangdong Station” or “Pazhou Station.”

Train

From Guangzhou South Railway Station: Take Metro Line 2 to Changgang Station, then transfer to Metro Line 8 (toward WanShengWei) for a direct ride to Xingangdong Station or Pazhou Station.

From Guangzhou Railway Station: Take Metro Line 2 to Changgang Station, then transfer to Metro Line 8.

From Guangzhou East Railway Station: Take the northern extension of Metro Line 3 or Line 1 to Tiyu Xilu Station, transfer to Line 3 to Kecun Station, and then transfer to Line 8.

Drive

By car, you can navigate to “Canton Fair Complex (Pazhou).” The venue is located adjacent to the South China Expressway, Xin’gang East Road, and Yuejiang Road.

Guangzhou Consumer Electronics Booth Price

Standard booth
Standard booth|9 m² incl. basic setup
12800 元/9㎡
Blank booth
Blank booth|From 18 m², construction not included
1180 元/㎡
View Floor PriceBooth Consultation

Process

  1. 1.Submit the business license of the company
  2. 2.Submit product picture and name
  3. 3.Receive exhibition presentation documents and booth drawings
  4. 4.Submit booth application form/Sign booth contract
  5. 5.Pay the contract booth deposit
  6. 6.Prepare for exhibition