
Japan Tokyo VR/AR/MR Exhibition
XR Fair TOKYO- 1/2
- Annual
- 20000㎡
- Exhibition area
- 416
- Exhibitors
- 28000
- Visitors
TokyoDisplay expo Fair Details
- Organizer:
- Reed Exhibitions, Japan Co., Ltd.
- Venue:
- Tokyo Big Sight International Exhibition Center
- Address:
- 3-21-1 Ariake, Koto-ku, Tokyo 135-0063, Japan
Japan Tokyo VR/AR/MR ExhibitionProfile
The Tokyo VR/AR/MR Exhibition in Japan (XR Fair TOKYO) is a B2B event that brings together all services and technologies related to virtual, augmented, and mixed reality. As a key enabling technology for developing virtual worlds and digital twins, XR is attracting growing attention worldwide. The Tokyo XR Fair serves as the ideal platform for XR companies to showcase their latest offerings to industries such as entertainment, manufacturing, and marketing.
JuZhan has repeatedly organized participation by a number of high-quality exhibitors! At the Tokyo VR/AR/MR Exhibition in Japan (XR Fair TOKYO)you can experience premier AR and VR events, as well as XR conferences and activities. By attending nearby VR events, you can connect with the community, make new friends, and stay at the forefront of the latest virtual and augmented reality technologies, ideas, projects, and companies.
As one of Asia’s most authoritative exhibitions dedicated to virtual, augmented, and mixed reality, this event serves as a gateway to the Japanese and broader Asian markets, rapidly emerging as a global hub for XR.The Tokyo VR/AR/MR Exhibition in Japan (XR Fair TOKYO) is also the optimal trade platform for Chinese VR/AR/MR display companies seeking to enter the Japanese market.(Copyright of this content belongs to JuZhan. Reproduction without permission is prohibited.)
Japan Tokyo VR/AR/MR Exhibition tickets are e-tickets. Domestic and international visitors must complete online pre-registration with real-name passport verification. After purchase, the organizer verifies visitor identity. Visitors who do not meet entry requirements may need to submit additional documents. Once approved, you will receive email confirmation or a QR code. On site, present your original passport and confirmation letter to collect a paper badge, or scan the QR code to enter.
Partial exhibitor directory and exhibitor list for Japan Tokyo VR/AR/MR Exhibition: REACH, 日向むぎ, Ojimaproduction, SBクリエイティブ 株式会社, のはらあこ, and others. The 2027 edition is expected to feature 500+ exhibiting companies. To obtain the full exhibitor directory (including booth numbers and contact details), please visit the official exhibition website or contact Jufair.
Japan Tokyo VR/AR/MR Exhibition Photos
XR Fair TOKYO Exhibitor Directory / E-Magazine
Japan Tokyo VR/AR/MR ExhibitionRange
VR/AR Hardware:Display devices, input devices, data devices, tracking devices, tracking systems, positioning systems, and other trackers, etc.
VR/AR System Equipment:Immersive virtual reality systems, desktop virtual reality systems, augmented virtual reality systems, distributed virtual reality systems, etc.; visual perception devices, auditory perception devices, haptic feedback devices, and information processing systems.
VR/AR Technologies:Stereoscopic display technology, environment modeling technology, photorealistic real-time rendering technology, 3D virtual sound technology, real-time dynamic visual rendering technology, natural human–computer interaction technology, sensing technology, physical simulation technology, full‑realism 3D technology, real-time collision detection technology, etc.
VR/AR Production Equipment and Components:VR systems, supercomputers, monitors, micro‑projectors, video‑processing chips, micro‑projection components, sensors, cameras, optical lenses, and display panels; VR/AR software, modeling tools, development tools, web3D technology, cult3D technology, VRML virtual reality modeling language, panoramic imaging technology, etc.(Copyright of this content belongs to Juzhan. Reproduction without permission is prohibited.)
VR/AR Games:VR amusement parks, VR experiences, VR tourism, VR/AR driving simulations, VR modeling games, VR shooting games, digital cinemas, digital films, interactive multimedia, motion‑sensing interaction, 3D projection, dome‑screen cinemas, 360° holographic projection, five‑dimensional cinemas, VR film and television productions, etc.; as well as VR-based anime‑related content.
VR/AR Education:VR educational research, all‑in‑one VR learning devices, VR teaching systems, VR early childhood education, K12 curricula for elementary, middle, and high school students, intelligent voice‑based instruction, multi‑user large‑space courses, VR super classrooms, VR maker‑experience programs and solutions, future classroom solutions, VR super‑training facilities, VR career‑experience solutions, etc.; VR/AR applications in the home and real estate sectors: VR retail stores, VR panoramic scanning, VR home‑decoration exhibition and sales systems, VR property viewings, VR‑based general home‑improvement solutions, big‑data VR cloud service platforms, VR/AR interactive shopping guides, VR‑plus‑scenario e‑commerce, and 3D panoramic virtual environments, etc.
Booth inquiry for this edition



2027 TokyoDisplay Ticket inquiry






TokyoDisplay Venue
TokyoDisplay Booth Application

Standard booth Configuration

Blank booth Configuration
Process
1.Submit the business license of the company
2.Submit product picture and name
3.Receive exhibition presentation documents and booth drawings
4.Submit booth application form/Sign booth contract
5.Pay the contract booth deposit
6.Prepare for exhibition






















