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Korea Seoul Anime & Gaming Industry Chain Pop Culture and Creative Products Exhibition
Seoul POPCON
Exhibition cancelled2026.08.14-08.16Show Hours: 09:00-18:00
- Highlights
- The year’s premier global comprehensive pop-culture trade show encompasses the anime and gaming industry value chain as well as popular cultural and creative products.


Group tour

Airport transferLocal receptionEntry badge4-star hotelBusiness mealsFull transportSightseeing
Exhibition Data
- 1/1
- Edition
- 23000㎡
- Exhibition area
- 380
- Exhibitors
- 42000
- Visitors
Seoul Gaming / Animation Expo Details
- Organizer:
- CCXP, EXPORUM in South Korea
- City:
- South KoreaSeoul
- Venue:
- COEX Convention & Exhibition Center
- Address:
- 513, Yeongdong-daero, Gangnam-gu, Seoul
Profile
The Seoul POPCON, Korea’s annual flagship global comprehensive pop culture expo, is a premier event in the region. Spanning 23,000㎡, it anticipates over 380 exhibiting companies, with overseas exhibitors accounting for 37% of the total, representing cultural and creative enterprises from 22 countries and regions across the Asia-Pacific, Europe, and North America.
The audience comprises two main segments: B2B professional buyers and C2C end‑consumers, with an expected total attendance exceeding 42,000 during the exhibition period. Among them, approximately 9,200 are industry professionals—including distributors, IP operators, international channel partners, and brand licensors—hailing from global film and television studios, game publishers, trendy toy brands, cross‑border e‑commerce platforms, and chain‑store cultural‑creative outlets. The remaining attendees consist of local Korean enthusiasts and fans from neighboring countries, fostering both business negotiations and end‑market research.
South Korea ranks as the world’s fourth-largest mobile gaming market and the birthplace of the global webtoon industry. In 2024, the domestic gaming sector generated approximately KRW 23.85 trillion (RMB 109.7 billion), while annual game exports reached US$8.53 billion, with mobile games commanding a 59% share of the domestic market. Console and PC gaming continue to expand steadily, and the esports market has surpassed US$150 million. In the animation segment, South Korean webtoons posted annual revenues exceeding US$1.5 billion, with NAVER’s webtoon platform boasting 171 million monthly active users worldwide. Many leading webtoon IPs have been adapted into mobile games, animations, and live‑action series, establishing a mature closed-loop ecosystem for IP monetization.
At the policy level, under South Korea’s national cultural strategy, the Korea Creative Content Agency (KOCCA) provides ongoing subsidies and export tax incentives. Small and medium‑sized animation and gaming firms can receive up to 50% project subsidies for overseas expansion, while robust intellectual property regulations ensure the commercial viability of IP assets. On the consumer side, cultural‑creative product penetration exceeds 75%, with Generation Z as the primary demographic, favoring games, trendy toys, webtoons, and film‑ and TV‑related merchandise. The industry exhibits highly refined division of labor, spanning content creation, art outsourcing, IP licensing, derivative‑product manufacturing, and global distribution, forming a fully industrialized system. Many domestic companies actively seek high‑quality overseas content, contract manufacturing resources, and IP partnerships, ensuring steady demand for imported games, animations, and related cultural products. As such, South Korea serves as a pivotal hub for cross‑border cultural‑creative trade in Asia.
The Seoul POPCON adopts a dual-track B2B/B2C format, featuring five signature ancillary events: a dedicated business‑matching zone, a Creators’ Alley, a Global Cosplay Competition, celebrity meet‑and‑greets, and on‑site esports tournaments, enabling simultaneous professional networking and brand exposure.
Korea Seoul Anime & Gaming Industry Chain Pop Culture and Creative Products Exhibition tickets are e-tickets. Domestic and international visitors must complete online pre-registration with real-name passport verification. After purchase, the organizer verifies visitor identity. Visitors who do not meet entry requirements may need to submit additional documents. Once approved, you will receive email confirmation or a QR code. On site, present your original passport and confirmation letter to collect a paper badge, or scan the QR code to enter.
Korea Seoul Anime & Gaming Industry Chain Pop Culture and Creative Products Exhibition Range
- PC Online Games ,
- Console Games ,
- Mobile Online Games ,
- Indie Standalone Games ,
- Board Games & Card Games ,
- AI-Powered Game Development Tools ,
- XR/VR/AR Immersive Hardware & Software ,
- Cloud Gaming Systems ,
- Esports Event Support Equipment ,
- Game Merchandise & Figurines ,
- Digital Collectibles ,
- Game IP Licensing Solutions ,
- Game Art Outsourcing Services ,
- Server & Engine Development Supporting Products
- Physical Manga Volumes ,
- Serialized Manga ,
- All-Category Webtoons ,
- 2D/3D Original Animated Shorts ,
- Character Concept Art Rights ,
- Character Figurines ,
- Artistic Trend Toys ,
- Plush Toys ,
- Cosplay Costumes & Props ,
- Original Art & Storyboard Collections ,
- Manga Layout Software ,
- Animation Production Plugins ,
- IP Character Design Outsourcing Services ,
- Offline Themed Exhibition Venue Solutions
- Theatrical Films ,
- TV Series & Short Films ,
- Original Singles & Albums ,
- Offline Live Performance Repertoires ,
- OTT Streaming Systems ,
- Short Video Distribution Channels ,
- Film & TV Post-Production Editing Hardware & Software ,
- Film & TV Soundtrack Merchandise ,
- Celebrity IP Co-Branded Products ,
- Offline Fan Meet-and-Greet Venue Support ,
- Variety Show Production Outsourcing Services
- NFT Digital Collectibles ,
- Virtual Idol IPs ,
- Metaverse Space Design Solutions ,
- Digital Copyright Registration Systems ,
- Hybrid Real-World and Virtual Immersive Interactive Installations ,
- Cross-Category IP Collaborative Projects
Booth Sales

Ms. ZengGold-Medal PM
3 Years Booth Sales
2026 Seoul Gaming / Animation Ticket Sales

Mr. HanGold-Medal PM
3 Years Booth Sales

Ms. LiuGold-Medal PM
3 Years Booth Sales
Seoul Gaming / Animation Venue
Venue transport
- Metro / rail
Take Metro Line 2 (green) to Samseong Station. After exiting through Exit 5 or Exit 6, you can reach the COEX complex directly via a covered indoor walkway, without having to go above ground; the exhibition halls are just a few minutes’ walk away.
Take Metro Line 9 (gold) to Bongeunsa Station. Exiting through Exit 7 provides convenient access to COEX.
- Air
From Incheon International Airport (ICN): The airport limousine bus is the most convenient option, especially when traveling with luggage. You can take either route 6103 or 6703 (KAL Limousine) directly to the COEX City Air Terminal (CALT), where you’ll arrive right at the terminal. Alternatively, take the AREX express train from the airport to Seoul Station; the journey takes approximately 43 minutes. From there, transfer to Subway Line 2 and ride to Samseong Station.
Seoul Gaming / Animation Booth Price


Process
- 1.Submit the business license of the company
- 2.Submit product picture and name
- 3.Receive exhibition presentation documents and booth drawings
- 4.Submit booth application form/Sign booth contract
- 5.Pay the contract booth deposit
- 6.Prepare for exhibition












