
Korea Seoul Anime & Game Industry Chain Pop Culture and Creative Products ExhibitionSeoul POPCON
Korea Seoul Anime & Game Industry Chain Pop Culture and Creative Products Exhibition Profile
The Seoul POPCON, Korea’s annual flagship global trade show dedicated to the pop culture and entertainment industries, is one of the largest and most prestigious events of its kind in the region. With an exhibition space spanning 23,000 square meters, the event anticipates welcoming over 380 exhibitors from around the world, including 37% from overseas, representing cultural and creative enterprises across 22 countries and regions in the Asia-Pacific, Europe, and North America.
The audience is divided into two main segments: B2B professional buyers and C2C end‑consumers, with total attendance expected to exceed 42,000 visitors during the exhibition period. Among them, approximately 9,200 are industry professionals—including distributors, IP operators, international channel partners, and brand licensors—representing film and television studios, game publishers, trendy toy brands, cross‑border e‑commerce platforms, and chain‑store retailers of cultural and creative products. The remaining attendees comprise local Korean enthusiasts and fans from neighboring countries, creating a dynamic environment for both business negotiations and consumer market research.
South Korea ranks as the world’s fourth-largest mobile gaming market and is the birthplace of the global webtoon industry. In 2024, the domestic gaming sector generated approximately KRW 23.85 trillion (RMB 109.7 billion), while annual game exports reached US$8.53 billion, with mobile games accounting for 59% of the domestic market share. Meanwhile, console and PC gaming continue to expand steadily, and the esports market has surpassed US$150 million. In the animation sector, South Korea’s webtoon industry posted annual revenues exceeding US$1.5 billion, with NAVER’s webtoon platform boasting 171 million monthly active users worldwide. Many leading webtoon IPs have been adapted into mobile games, animated series, and live-action films, establishing a mature closed-loop ecosystem for IP monetization.
At the policy level, under South Korea’s national cultural strategy, the Korea Creative Content Agency (KOCCA) provides ongoing subsidies and export tax incentives. Small and medium-sized animation and gaming companies can receive up to 50% project funding for overseas expansion, while robust intellectual property regulations ensure the commercial viability of IP assets. On the consumer side, cultural and creative product penetration exceeds 75%, with Generation Z as the primary demographic, favoring games, trendy toys, webtoons, and film‑related merchandise. The industry chain has evolved into a highly specialized system, encompassing everything from original content creation and art outsourcing to IP licensing, derivative product manufacturing, and global distribution, forming a fully industrialized framework. Many domestic firms actively seek high‑quality overseas content, contract manufacturing partners, and strategic IP collaborations, ensuring steady demand for imported games, animations, and related cultural products. As such, South Korea serves as a pivotal hub for cross‑border cultural and creative trade in Asia.
The Seoul POPCON brings together B2B and B2C audiences on a single platform, featuring five signature ancillary programs: a dedicated business‑matching zone, a Creators’ Alley, a Global Cosplay Competition, celebrity meet‑and‑greets, and live esports tournaments, enabling simultaneous professional networking and brand exposure.
Exhibitor List
Korea Seoul Anime & Game Industry Chain Pop Culture and Creative Products Exhibition Product Range
GAME CON – Gaming Industry Full‑Chain Exhibition Zone: Terminal products include PC games, console games, mobile online games, indie standalone titles, and board/card games; technical support exhibits comprise AI‑driven game development tools, XR/VR/AR immersive hardware and software, cloud gaming systems, and esports event‑related equipment; ancillary categories encompass game‑related merchandise such as figurines, digital collectibles, game IP licensing solutions, outsourced art‑production services, and server‑and‑engine‑development support products.
COMIC CON – Anime & Manga Industry Full‑Chain Exhibition Zone: Content offerings range from physical manga volumes and serialized comics to webtoons across all genres, 2D/3D original animated shorts, and character concept art copyrights; physical derivatives include character figurines, artistic trendy toys, plush toys, cosplay costumes and props, and art‑concept art collections; supporting products comprise comic‑layout software, animation‑production plugins, outsourced IP‑character design services, and on‑site themed exhibition‑venue solutions.
LIVE CON – Film, TV, and Music Streaming Exhibition Zone: Finished content includes theatrical films, series and short films, original singles and albums, and live‑performance productions; platform‑level support comprises OTT streaming systems, short‑video distribution channels, and post‑production editing hardware and software; ancillary categories feature film‑ and TV‑related merchandise, celebrity‑IP co‑branded products, on‑site fan‑meetup logistics, and outsourced variety‑show production services.
Metaverse & Digital IP Innovation Exhibition Zone: NFT digital collectibles, virtual idol IPs, metaverse space‑design solutions, digital copyright‑registration systems, hybrid real‑virtual immersive interactive installations, and cross‑category IP collaboration projects, covering the full spectrum of emerging cultural‑creative industries.
Korea Seoul Anime & Game Industry Chain Pop Culture and Creative Products Exhibition Booth Sales


Korea Seoul Anime & Game Industry Chain Pop Culture and Creative Products Exhibition Ticket Sales


Korea Seoul Anime & Game Industry Chain Pop Culture and Creative Products Exhibition Venue
Korea Seoul Anime & Game Industry Chain Pop Culture and Creative Products Exhibition Booth price

Standard booth Configuration

Blank booth Configuration
Korea Seoul Anime & Game Industry Chain Pop Culture and Creative Products Exhibition Process
1.Submit the business license of the company
2.Submit product picture and name
3.Receive exhibition presentation documents and booth drawings
4.Submit booth application form/Sign booth contract
5.Pay the contract booth deposit
6.Prepare for exhibition




















