Korea Seoul Anime & Game Industry Chain Pop Culture and Creative Products ExhibitionCatalog consultation

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Fair basics
Industry scope
GAME CON – Gaming Industry Full‑Chain Exhibition Zone: Terminal products include PC games, console games, mobile online games, indie standalone titles, and board/card games; technical support exhibits comprise AI‑driven game development tools, XR/VR/AR immersive hardware and software, cloud gaming systems, and esports event‑related equipment; ancillary categories encompass game‑related merchandise such as figurines, digital collectibles, game IP licensing solutions, outsourced art‑production services, and server‑and‑engine‑development support products.
COMIC CON – Anime & Manga Industry Full‑Chain Exhibition Zone: Content offerings range from physical manga volumes and serialized comics to webtoons across all genres, 2D/3D original animated shorts, and character concept art copyrights; physical derivatives include character figurines, artistic trendy toys, plush toys, cosplay costumes and props, and art‑concept art collections; supporting products comprise comic‑layout software, animation‑production plugins, outsourced IP‑character design services, and on‑site themed exhibition‑venue solutions.
LIVE CON – Film, TV, and Music Streaming Exhibition Zone: Finished content includes theatrical films, series and short films, original singles and albums, and live‑performance productions; platform‑level support comprises OTT streaming systems, short‑video distribution channels, and post‑production editing hardware and software; ancillary categories feature film‑ and TV‑related merchandise, celebrity‑IP co‑branded products, on‑site fan‑meetup logistics, and outsourced variety‑show production services.
Metaverse & Digital IP Innovation Exhibition Zone: NFT digital collectibles, virtual idol IPs, metaverse space‑design solutions, digital copyright‑registration systems, hybrid real‑virtual immersive interactive installations, and cross‑category IP collaboration projects, covering the full spectrum of emerging cultural‑creative industries.


