Comic Market, the Tokyo International Winter Comic Convention in JapanCatalog consultation

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Fair basics
Industry scope
Doujinshi and Doujin Creations (Core Exhibits)
Doujinshi: These encompass self‑created works across diverse genres—including anime, games, novels, BL, and doujin manga—as well as original doujinshi, typically sold in limited quantities by amateur creators or doujin circles on a non‑profit basis.
Doujin Merchandise: Includes doujin music albums, doujin games, doujin illustrations, doujin novels, and more.
Commercial Merchandise and Official Goods
Official Merchandise: Limited‑edition official goods sold at corporate booths of major anime studios, game developers, publishers, and other entities, including venue‑exclusive items and autographed memorabilia from voice actors.
Commercial Derivative Products: Certain professional manga artists and game companies—such as those producing bishōjo games—also present commercial works and related merchandise.
Other Two‑Dimensional and Subcultural Derivatives
Related Accessories and Collectibles: Figures, trading cards, board games, models, doujin figures, artbooks, stationery, and more.
Additional Subcultural Items: Various works and products brought forth by railway enthusiasts, Lolita fashion designers, amateur singers (“utae”/“maita”), and independent artists.
Onsite Cultural Performances (Non‑Physical Exhibits)
Cosplay: A dedicated cosplay area is provided, where cosplayers showcase various anime and game characters through costumes and makeup—an integral part of the event’s cultural offerings.


