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Global Sources Consumer Electronics

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Hong Kong Global Sources Consumer Electronics and Gaming & Esports Products Exhibition Tickets

Global Sources Consumer Electronics

Time:
2026.10.11-10.14
Opening
09:00-18:00
Organizer:
Global Sources Group
Venue:
AsiaWorld Expo
Address:
1 Hong Kong International Airport Road, Chek Lap Kok, Hong Kong
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Ticket Type

Full Day Tickets
Oct 11 -Oct 14
200RMB

E-Ticket Delivery:No physical tickets needed. Check “My Tickets” after payment to access your e-ticket.

Important Notes:All ticket times use the exhibition’s local time. On the last day, enter before 14:00.

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Terms of Service

1. After successful ticket booking, please bring the visitor's original ID card for swipe entry or exchange for a paper pass at the on-site service counter.

2. If the exhibition schedule changes or is cancelled, SMS and email notifications will be sent to visitors. Updated schedules will also be notified promptly via SMS and email. You may also follow the Juzhan mini program or official account for updates.

3. Payment is collected by Juzhan (Hangzhou) Network Co., Ltd. Fees include ticket price and booking service fee (see pricing details). Services include ticket issuance, schedule change/cancellation notices, venue change alerts, and event reminders.

4. Tickets are for the applicant's personal use only and may not be transferred. E-tickets can be exchanged for paper entry passes at the venue service counter.

5. Please check the visit date and entry time when purchasing. Tickets are non-refundable, non-exchangeable, and non-transferable once sold. Please keep them safe.

6. This is a B2B exhibition open to industry professionals. Applications are subject to review, and we may request additional supporting documents during the review process.

7. If submitted information does not meet review requirements or tickets cannot be issued before the review deadline, fees will be refunded to the original payment method within 3 business days.

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Exhibition Information

Name
Hong Kong Global Sources Consumer Electronics and Gaming & Esports Products Exhibition
Industry
Consumer Electronics
City
Hong Kong city
Venue
Tai O, Hong Kong International Airport
Abbreviation
Global Sources Consumer Electronics
Dates
Visitors
37466 visitors
Exhibitors
1000 exhibitors

Exhibition Introduction

The Hong Kong Global Sources Consumer Electronics and Gaming & Esports Products Exhibition is a UFI‑certified global B2B sourcing event. This edition gathers over 1,000 Asian manufacturing enterprises and attracts professional buyers from more than 170 countries. Exhibits cover前沿 categories such as esports hardware, automotive electronics, outdoor energy storage, and AI‑enabled consumer hardware, complemented by specialized experience zones. Concurrent programs include new product launches, inno

The Value of Participating in the Global Sources Consumer Electronics Show in Hong Kong

  • Global Sources Consumer Electronics is one of the largest and most influential B2B consumer electronics procurement events worldwide, widely regarded as a bellwether for the Asian consumer electronics industry and a central hub connecting global buyers with Chinese and Asian supply chains. Held twice annually—in spring and autumn—at the AsiaWorld-Expo in Hong Kong, the show leverages Global Sources’ more than fifty years of industry expertise and its extensive global buyer network, serving as a strategic platform for consumer electronics companies seeking to expand into international markets and showcase cutting-edge technologies.
  • The core value of participation lies in its platform attributes of “full-category coverage plus precise buyer matching,” enabling targeted connections to global procurement resources. Covering the entire industrial chain—from consumer electronics and mobile electronics to smart home, security and home appliances, electronic components, and gaming/esports—the show attracts professional buyers from Europe, ASEAN, the Middle East, and beyond, with European and American buyers accounting for over 40%. Through its AI-powered O2O service model, the show facilitates pre-show precision matching, in-show in-depth negotiations, and post-show continuous promotion, significantly enhancing trade-matching efficiency.
  • The show brings together leading brands and innovative forces, establishing an international stronghold of brand value. The first-phase gaming and esports zone drew over 200 well-known brands, including Daru, Wolf Spider, Laisida, VGN, Fuling, Titan Legion, Jinhetian, Maicong, Aiteke, and others. The smart mobility zone gathered industry leaders such as Yadea, Zhishengfu, Tantu Technology, Dayu Zhihang, and Qike. Meanwhile, Liulian Intelligence, Acer, and other companies unveiled groundbreaking products like AI PCs and glasses-free 3D notebooks, becoming the center of attention.
  • The show aligns closely with three core trends—“AI reconfiguring industries, scenario-based innovation, and agile responsiveness”—to build a technologically advanced hub integrating research, development, production, and application. At the 2025 second-phase show, a dedicated AI Pavilion was constructed, featuring over 1,200 booths showcasing seven hot tracks: smart terminals, smart wearables, smart glasses, smart toys, smart pet supplies, smart health care products, and AI-integrated offerings. The physical AI zone displayed commercial products such as humanoid robots, embodied intelligent robots, and lawn-mowing robots, illustrating AI’s evolution from “perceptual intelligence” to “decision-making intelligence.” Glasses-free 3D technology, enabled by iris tracking and high-speed visual processors, achieves dynamic focus adjustment, delivering immersive stereoscopic experiences without additional equipment.
  • The show innovatively introduces KOL selections, IP collaborations, and blind box economies, reshaping the B2B procurement paradigm. The second-phase show hosted the “KOL and Buyer Choice Award for Most Popular Gaming Peripherals,” inviting million-follower esports peripheral review KOLs to serve as chief judges. Working alongside on-site buyers, they evaluated gaming mice, keyboards, chairs, monitors, controllers, and headsets across five dimensions, providing global purchasers with valuable market insights. Exhibitors also adopted international IP licensing strategies—such as Hasbro’s Transformers—and developed original trendy IPs—like MEOWZART—to achieve a value leap from “practicality” to “cultural symbolism.” The blind box economy began testing the B2B market, with Akko launching IP keycap blind boxes and Happi Class introducing virtual community blind box series, injecting fresh vitality into B2B procurement.
  • For Chinese enterprises, this show serves as a strategic gateway to demonstrate technological prowess, connect with global buyers, and open up overseas markets. Each year, the show attracts over 60,000 international professional buyers, with European and American buyers accounting for more than 40%. At the 2025 autumn second-phase show, over 50,463 buyers attended, including 26% from Western Europe, 18% from East Asia, 16% from the Americas, and 12% from ASEAN. Guided by the core philosophy of “more than just exhibiting—connecting through the supply chain,” the show assembled approximately 4,500 high-quality Asian suppliers, over 8,500 booths, and more than 340,000 trending new products, providing participating companies with end-to-end ecosystem support—from trend insight and product ideation to manufacturing and delivery.
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On-site Photos

Hong Kong Global Sources Consumer Electronics and Gaming & Esports Products Exhibition
Hong Kong Global Sources Consumer Electronics and Gaming & Esports Products Exhibition
Hong Kong Global Sources Consumer Electronics and Gaming & Esports Products Exhibition
Hong Kong Global Sources Consumer Electronics and Gaming & Esports Products Exhibition
Hong Kong Global Sources Consumer Electronics and Gaming & Esports Products Exhibition
Hong Kong Global Sources Consumer Electronics and Gaming & Esports Products Exhibition
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No Refunds
Tickets cannot be refunded or exchanged (legally classified as time-sensitive “securities”).
Entering the Exhibition
Bring Your ID: Must match your ticket details.
E-Ticket: Show the QR code or your ID to enter.
Mailed Tickets: Paper tickets sent to your address (you pay shipping).
Deadline: No mailing 3 days before the event. Collect tickets on-site instead.
Invoices
Request an e-invoice on the order page before the event starts.
Receive it by email within 1 month after the event.
Pricing
Ticket
¥0.00
Svc. Fee
¥0.00
VAT
¥0.00
Promo
¥-0.00
Total
¥0.00(Inc. VAT & Fee)