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Tokyo Game Show – TGSCatalog consultation

Before you buy:
1. The exhibitor directory / e-catalog will be delivered within 1–2 business days by email to the applicant's inbox . Please check your mail (including spam). If you still do not receive it, contact 0571-88535771.
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Fair basics
Tokyo Game Show – TGSPast exhibitors
- Leading Japanese game companies:Sony Interactive Entertainment, Nintendo, Capcom, Bandai Namco, Square Enix, Sega, Konami, Koei Tecmo, Kojima Productions, Level-5, Atlus, FromSoftware
- International gaming giants:Microsoft, Ubisoft, EA, Epic Games, Take-Two Interactive, Riot Games, Valve
- Chinese game developers:Tencent Games, NetEase Games, Century Huatong (DianDian Interactive), Papergames, Hypergryph, Perfect World, Hero Games, Manju Network, Kuro Games, miHoYo (presenting via the PlayStation booth), Le Element, Xishanju, Zulong Entertainment, Lilith Games, Mokoto Technology, 37Games, Xindong Network
- South Korean game companies:NEXON, Netmarble, NCSoft, Smilegate, Shift Up, Pearl Abyss (“Red Desert”)
- VR/AR and hardware firms:Goertek, Pimax Technology, Hangzhou Mingkun Technology (MING Studio), Shenzhen N7R, bHaptics (South Korea), Bigscreen, Gatebox, PICO, Sony (PS VR2), HTC
- XR and content production:A440, Crico, FORUM8, Fun2 Studio, Gakugeki, IDGA JAPAN, iGi Independent Game Incubator, IntoFree, Japan Electronics College, Niigata Computer College, Japan XR Center
Industry scope
Games and Software Category:Game software: video games, online games, mobile games (for smartphones/tablets), arcade games, and various other types of gaming software;Software products: educational software, home-use and other software, as well as game-related merchandise
Gaming Hardware and Equipment Category:Gaming consoles and motion-sensing devices: television-based gaming systems, standalone consoles, motion-sensing controllers, and electronic gaming machines;Computers and terminals: personal computers (PCs), handheld devices, mobile phones, and other mobile electronics; peripherals and accessories: game controllers, keyboards, mice, joysticks, headsets, audio systems (, 5.1 surround sound), and household appliances or gadgets that enhance the gaming experience (such as 3D TVs or LCD televisions)
Gaming Lifestyle and Experience Category:Gaming lifestyle products: gaming furniture, related items for gaming rooms, and equipment designed to create a comfortable gaming environment (such as soundproof rooms or apartments);Family and children’s gaming: video games, software, toys, and related products targeted at families and children (up to junior high school age)
VR/AR/XR Category:Hardware and devices: VR (virtual reality), AR (augmented reality), and MR (mixed reality) hardware;Software and services: VR/AR/MR–related gaming software, development environments, and associated services
Esports Category:Esports-related offerings: esports-specific gaming software, gaming PCs, esports equipment, and esports services
Services, Technologies, and Supporting Industries Category:Services and outsourcing: gaming training institutions, outsourced gaming services and providers, international gaming marketing agencies, cross-border gaming intellectual property transactions, and technical exchanges and collaborations in the gaming sector;Supporting products and services: gaming-related merchandise, software, certification agencies, and after-sales service providers

