Metaverse Conference USACatalog consultation

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Fair basics
Industry scope
VR/AR Hardware: VR/AR peripherals, data gloves, VR headsets, spatial interaction spheres, binocular omnidirectional displays, CRT terminals with LCD shutter glasses, torque balls, joysticks, haptic feedback devices, force feedback devices, data suits, etc.
VR/AR Software: Computer-aided design (CAD), motion capture systems, manufacturing and CAE software, analytical software, system modeling software, VR/AR development tools and engines, computational visualization, etc.
Mobile Smart Terminals: Smartphones with 3D displays, tablets, smart glasses, smart helmets, smart photo frames, etc.
VR Peripheral Products: Foot input devices, simulated scent masks, VR cameras, haptic feedback jackets, etc.
Projection Systems & Equipment: Laser projectors, holographic films, holographic projectors, micro projectors, LED projectors, 360° holographic displays, interactive electronic whiteboards, digital water curtain screens, CAVE projection systems, multi-channel curved screen projection, dome projection displays, projection screens, etc.
3D Shooting & Scanning: 3D stereoscopic shooting, 3D cameras, optical engines, panoramic shooting, 3D imagers, 3D scanners, 3D measuring instruments, etc.
Education, Research & Content: VR/AR research institutes, key laboratories, educational and training institutions, technical consulting service agencies, related publications, 3D film and television works, gaming and animation content, 3D digital books, 3D program production technologies, science museums, 3D-9D cinemas, exhibition and experience centers, etc. (Copyright of this content belongs to Juzhan. Reproduction without permission is prohibited.)


