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Zhongshan International Game & Amusement Exhibition (G&A Expo)Catalog consultation

Before you buy:
1. The exhibitor directory / e-catalog will be delivered within 1–2 business days by email to the applicant's inbox . Please check your mail (including spam). If you still do not receive it, contact 0571-88535771.
2. Online directories are for viewing only — no email delivery , and text cannot be copied .
3. Items marked “includes phone / email” include contact details; unmarked items do not.
Fair basics
Industry scope
(I) Game & Amusement / Amusement Equipment
Indoor Amusement Park Products: Adult arcade games, simulation machines, ticket redemption machines, claw machines, prize vending machines, basketball arcade machines, jukeboxes, etc.; family play centers, capsule toy machines, ride-on vehicles, kiddie rides, blind box vending machines, carnival booth games, card-based arcade machines, soft play structures, DIY kits, building blocks, etc.; park management systems, payment systems, token vending machines, token storage machines, token counting machines, sanitizing machines, etc.; indoor park planning & design, decoration, environmental art, and other supporting products.
Theme Park Equipment: Roller coasters, Ferris wheels, track racing rides, self-controlled amusement rides, dark rides, special effects cinema equipment, non-powered amusement equipment, water park attractions, water leisure & sports equipment, inflatable amusement equipment, rope courses/jungle climbing, petting zoos, outward bound/team building facilities, parade & performance equipment, theme park planning & design, engineering construction, etc.
Digital Sports Equipment & Gear: Digital products for shooting, cycling, skateboarding, darts, basketball, table tennis, etc.; simulation products for golf, racing, skiing, flight, etc.; interactive motion-sensing equipment for football, cycling, tennis, archery, trampoline, etc.; smart sports products: smart tracks, treadmills, sportswear, smartwatches, smart fitness monitoring headphones, steppers, etc.
Anime & IP Licensing: Licensing of anime characters, game characters/roles; derivative licensing for mobile games, board games, sports goods, designer toys, etc.; film & entertainment licensing for movies, broadcasting, web novels, IP publishing, etc.; cultural & creative merchandise licensing for museum art, trends/fashion, etc.
(II) Cultural & Tourism Scenic Area Equipment
Tourist Attraction Equipment: Scenic area land & water sightseeing transport facilities, RV/camping & leisure facilities, public sanitation, landscape lighting, commercial/sports service facilities, tourism systems, ticketing systems, viral/internet-famous amusement attractions, scenic area/attraction planning, design, construction, etc.
Cultural Tourism Technology: Cultural tourism tech equipment, digital media technology, holographic projection, dome screens, flying theaters, immersive cinemas, etc.; ticketing management systems, tourism big data integration & analysis, next-gen communication tech, application of emerging IT, IoT, cloud computing, self-service navigation, tourist warning systems, scenic area service systems, etc.
Specialty Tourism & Related Supporting Services: Specialty tourism products: ice & snow tourism, red tourism, study tours, RV/camping, night tour performances, rural tourism, micro-vacations, etc.; cultural & creative tourism products, secondary consumption products, tourism commodities, gift toys, souvenirs, handicrafts; cultural tourism project investment/planning/design/development/operation/management, etc.
(III) Metaverse Products
Metaverse, VR/AR/MR/XR hardware/components/education & training/safety science popularization/real estate & home furnishing/gaming & other industry application solutions, VR/AR offline entertainment experience stores
Virtual humans, digital twins, motion capture, digital creativity, and digital exhibition halls/commercial displays for museums/science centers/corporate showrooms, virtual exhibition halls, smart cities, etc.
Various LED screens, creative displays, digital multimedia interaction, new media art, as well as cultural tourism lighting, night tour light & shadow shows, live outdoor performances, immersive space & scene design, etc.

