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Guangzhou World VR/AR and Smart Glasses Industry ExpoCatalog consultation

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Fair basics
Guangzhou World VR/AR and Smart Glasses Industry ExpoPast exhibitors
- Platforms and Integrated Solution Providers:, HTC, 51VR, Hong Kong JiaMa, Yingdongli, Xiechuang Technology, Xuanjing Digital, Quanyinghui, Longcheng Electronics, Liudu Imaging, ChuanSong Technology, Shanpu Animation
- VR/AR Hardware Brands:DPVR, Royole, Heijing Technology, ZheDie Kongjian, Gude Games, Yingdongli, Longcheng Electronics
- Content and Software Developers:Moduoke, Heijing Technology, Gude Games, Shanpu Animation, Liudu Imaging
- R&D and Solutions Providers:51VR, Xiechuang Technology, Xuanjing Digital, Quanyinghui, ChuanSong Technology
Industry scope
VR/AR Hardware: Display devices, input devices, data acquisition devices, tracking devices, tracking systems, positioning systems, and other trackers, etc.
VR/AR System Equipment: Immersive virtual reality systems, desktop virtual reality systems, augmented virtual reality systems, visual perception devices, auditory perception devices, haptic feedback devices, and information processing systems.
VR/AR Technologies: Stereoscopic display technology, environment modeling technology, realistic real-time rendering technology, three-dimensional virtual sound technology, real-time dynamic visual rendering technology, natural human–computer interaction technology, sensing technology, physical simulation technology, full‑realistic 3D technology, and real-time collision detection technology, among others.
VR/AR Production Equipment and Components: VR systems, supercomputers, monitors, micro‑projectors, video processing chips, micro‑projection components, sensors, cameras, optical lenses, and display panels.
VR/AR Software: Modeling tools, development tools, cult3D technology, VRML virtual reality modeling language, panoramic imaging technologies, and more.
VR/AR Games: VR amusement parks, VR experiences, VR tourism, VR/AR driving simulations, VR modeling games, VR shooting games, digital cinemas, digital films, interactive multimedia, motion‑sensing interactions, 3D projection, dome‑screen cinemas, 360° holographic projections, five‑dimensional cinemas, VR film and television productions, VR theme parks, VR racing, VR dancing, VR escape rooms, and VR anime‑style experiences, among others.
VR/AR Safety Awareness Series: Earthquake evacuation (school and home scenarios), fire evacuation (school, subway, home, office, hotel, library, dormitory, school bus, and high‑rise settings), legal education modules (drunk driving and drug prevention experiences), emergency response procedures (oil pan fires, stove fires, gas leaks, electric cooker fires), traffic safety (pedestrian, non‑motorized vehicle, bus riding, and traffic sign recognition), self‑rescue from natural disasters (rainstorm, mudslide, earthquake, typhoon, sandstorm avoidance), simulated firefighting (ten scenario‑based fire extinguisher training), large‑city disaster preparedness (urban rubble scenarios), VR Party building initiatives, VR red tourism, and more.
VR/AR Education: VR educational research, all‑in‑one VR learning devices, VR teaching systems, VR early childhood education, K12 curricula for elementary, middle, and high school students, intelligent voice‑assisted instruction, multi‑user large‑space courses, VR super classrooms, VR maker‑experience programs and solutions, future classroom solutions, VR super‑training programs, and VR career‑experience solutions, among others.
VR/AR Home and Real Estate: VR retail stores, 720° whole‑home interior design experiences, VR panoramic scanning, VR home‑decor exhibition and sales systems, VR broad‑range home furnishings, big‑data VR cloud service platforms, VR/AR guided shopping interactions, and three‑dimensional panoramic virtual tours, among others.
VR/AR Application Solutions: Automotive manufacturing, equipment manufacturing, aerospace, national defense and military applications, healthcare, energy engineering, smart cities, smart education, smart tourism, and everyday life, among others.
Black Technology: 3D scanning, air‑borne imaging, holographic interactive devices, mind‑controlled human–machine interfaces, mind‑powered racing, 3D interactive projection, artificial intelligence, visual creative services, cutting‑edge software, and naked‑eye 3D technologies, among others.

